I've been playing HackMaster as of late.


I've been playing HackMaster as of late.
I can't say that it is a system that i would go out and buy. It is also a system i would most certainly never run. It seems overly complicated for the sake of being overly complicated.

It does have me sitting down with a notebook in my free time as i draw up my next 1st Ed game setting.

But, what say you?

Comments

  1. Just to clarify: the thing you show in the picture is 5E, which is a D&D-ish game with: 1) slow healing, 2) a second-by-second initiative count system, 3) more granular levels. Still too crunchy for me but not insane.

    The thing you're talking about is 4E, which is the game being played in KoDT, which is 1E with a zillion crunchier house rules added. The vector-addition alignment audit is particularly amusing. It would be insane to try to play, because you didn't evolve the house rules yourself over decades.

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  2. Oh yea. We are playing 4th ed.

    I figure the whole thing is a parody of some sort.

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  3. It started as a parody, but quickly became a real setting.

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  4. The newest edition isn't parody anymore. However, I agree with you. While its stuffed with interesting ideas, a low power curve, etc... the complexity is far more than I want. Even the weapons have their own little character sheet. I don't want this much realism in my fantasy games, or my sci fi game, or any game I run or play. For those who love that kind of crunch, this is a very well done RPG, and even I love their first Monster Manual. I just don't like any where close to the crunch this RPG has.

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  5. The alignment tracking is insane, but I'm not using it. Pick and choose ala carte until we get the system down. It's an experience to run and play it for sure.

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