As i have once again spent time enlightening the next generation. I have learned something myself, as i so often do.


As i have once again spent time enlightening the next generation. I have learned something myself, as i so often do.

That being that there is a, or rather was a, Red Dwarf RPG.

Any of you smeg heads out there in internetlandia played this?
I figure that such a game meant for comedy would be a trick to run.

Comments

  1. I played two sessions of this back around 2002-2003. I don't have particularly clear memories, as we were drunk both times, but I do remember laughing a lot.

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  2. We played it, with the one rule: if you roll the dice you had to do a shot. that game was very funny after the first fight.

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  3. Ah. Both methods sound like a good time.

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  4. I have played Red Dwarf as a homebrew roleplaying game before it came out. The book is now on my shelf, but since I got it, I have not run or played it. Same goes for Firefly (which I ran with GURPS, got the official RPG, and have yet to run or play it) and Leverage (ran with Storyteller, got the Leverage RPG, and we did not play it).

    Comedy RPGs work well, in my experience. Tales of the Floating Vagabond and Human Öccupied Landfill were mainstays between serious games.

    I only have the corebook. How is the Series Sourcebook and screen?

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  5. I've only just learned of their existence.

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  6. Then I'll turn it around and let you know that the corebook is a sound, very 1990s-ish trad-RPG*. My memory of it is dim beyond that, but it has a fairly good spectrum of playstyle: there are monsters in the form of GELFs and other also-PC classes, and it goes through how to create a story arc that resembles an episode.

    Decidedly not a hyperfocus indie or story-first or dungeon crawl game, but a jack of all trades simple system (2d6, Attrib+Skill if I recall). The humor comes in with what I thought was similar to a Tales of the Floating Vagabond style shtick type system. There's probably a couple other things; I'm going by memory.

    * It came out in 2004 (I just Googled)... the "1990s-ish" is describing the style of mechanics, artwork, and writing style. No insult, just a common impression that other serious roleplayers have also picked up on when I handed it to them.

    Big Caveat: I have not played it, only read it and discussed it with others who read through it as well. It's not bad, the Red Dwarf fans just have had full schedules.

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